We know that students like educational games, but most
teachers don’t think of themselves as game designers. Perhaps, we will take
that on in the future, or at least take on the editing of some games—just like
we do with other educational resources. Keeping in mind that students and many
adults find some games addictive, we need to consider why this addiction
happens and how we might use this knowledge to improve educational games and
perhaps solve other problems as well. If we can create games that motivate
students into problem solving modes, just like the most popular online games
do, this will not only mean learning across the curriculum but also learning
that may benefit education and our world.
Game designer Jane
McGonigal's goal is to show everyone that game play can help solve the
world’s problems. Just consider: playing games online helps students “learn as
they go” and to collaborate and cooperate with others. Games match ability to
game levels, offer collaborators to help, feature inspiring stories, give
rewards, and leave users with a feeling of satisfaction. Many students spend as
much time gaming as they do in school. Also, gamers may get better feedback in
virtual worlds than they do in our schools. Because of her belief that gamers
can offer solutions to many of our world’s problems, McGonigal has developed
three games to test her theory. These include: World Without Oil (what happens
when oil supplies run out), SuperStruct (gamers have 23 years left on Planet
Earth), and Evoke (motivating social innovation skills especially for those in
developing nations). Evoke is
available online for you and your students to try. Users of these games have, according to McGonigal, come up with some “amazing solutions.”
Recent Comments