It hasn’t been that long since we used filmstrip projectors,
overhead projectors, 16 mm projectors, and cassette recorders in our
classrooms. Some of us may even remember
the old mimeograph machines we used for making copies of worksheets. eSchool News offers us a backward glance
to the 1970s,
1980s, and 1990s to see how far we’ve come with ed-tech resources in just
over 40 years.
Take yourself back to the days of Lemonade Stand and Oregon Trail
to see the forerunners of today’s digital games, and to floppy disks, Nano
Pets, and the search engines, “Ask Jeeves” and “Ask Jeeves for Kids.” Younger teachers may not have heard of the
popular devices and software of the past, but as we enjoy our interactive
whiteboards, educational apps, and mobile technologies, it’s good to remember
that not that many years ago, we were working with games that were animated
with little squares put together to resemble pictures. Maybe we don’t have all the educational tech
tools we want, but at least we don’t have to struggle with broken film when
showing a 16 mm movie, fighting mimeograph machines in an effort to print out
decent copies, or breathing in the dust from chalkboards and dry erase boards.
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