June 26, 2008

Summer Time: How About Some Weather Games?

Weather Channel Kids! offers a nice selection of educational activities for kids including a Weather Center, Weather Education (weather encyclopedia, glossary, resources for kids and teachers), Let's Play (fun ideas for inside or outside) Cool Clips (awesome weather), and Weather Ready (dealing with severe weather, too much sunshine, etc.) There's also a Photo Gallery with albums filled with pictures of sky and beaches, hurricanes and tornados, thunderstorms and flooding, and winter storms. The Games section includes Forecast Earth, Seek and Find, Word Search, Interactive Weather Forecast, Severe Weather Challenge, Watershed Worries, Jigsaw Puzzles, and weather mazes. If you need help using the kids' section of the Weather Channel site, there are guides for you and for the kids' parents, too.

Summer Time: How About Some Weather Games?

Weather Channel Kids! offers a nice selection of educational activities for kids including a Weather Center, Weather Education (weather encyclopedia, glossary, resources for kids and teachers), Let's Play (fun ideas for inside or outside) Cool Clips (awesome weather), and Weather Ready (dealing with severe weather, too much sunshine, etc.) There's also a Photo Gallery with albums filled with pictures of sky and beaches, hurricanes and tornados, thunderstorms and flooding, and winter storms. The Games section includes Forecast Earth, Seek and Find, Word Search, Interactive Weather Forecast, Severe Weather Challenge, Watershed Worries, Jigsaw Puzzles, and weather mazes. If you need help using the kids' section of the Weather Channel site, there are guides for you and for the kids' parents, too.

May 25, 2008

Monsters to the Rescue

Educational Insights offers Make-a-Monster, language arts resource games for Grades 3, 4 and 5. These Make-a-Monster games help students master skills such as word analysis, vocabulary, punctuation, sentence structure, spelling, and usage. The games cost about $30 and include question cards that are great for practice with questions that are often on state and national standardized tests. Students enjoy assembling crazy monsters each time they get a correct answer. The winner of each 2-4 player game is the student who gets most of questions right and has won the race to complete the first monster.

May 18, 2008

Second Life in the Classroom?

At a meeting of tech leaders from the Association of Independent Maryland Schools, educators engaged in a dynamic discussion of possibilities for use of online environments such as Second Life in schools. Second Life is a virtual 3-D world, which has areas for teen and adults. You join, create your avatar, and take off on explorations of what has been created by others, or create your own special places. Like many online communities, you cannot be guaranteed that your students will be safe within the world and will not encounter what you wouldn't want them to experience. That said, think about what's available there. In the adult area, for example, Vassar has created a Sistine Chapel. You as an avatar can explore the Chapel by flying up to the walls and around the ceiling to learn about the paintings. Someone in the discussion commented that kids would love this way of learning about the Chapel. The problem is that it's in the adult (18 up) section. Areas like this are usually free of problems, but .... Besides the Sistine Chapel, there are loads of other great places to visit in Second Life: like NOAA where you can hold on to a weather balloon and go up into the sky and NASA where you can experience a launch. Although Second Life isn't exactly ready for our students now, it does include professional development areas such as ISTE and Discovery.  And it is something to think about as we look into educational possibilities for the future.

May 13, 2008

eLections: Politics for Your Students

Teachnology_050108 Cable in the Classroom offers the free interactive game eLections: Your Adventure in Politics to help students (or anyone who wants to have a great time playing it) understand what's happening in our elections. In the game, players can run their own presidential campaigns, become the actual candidates for election, create a platform, get involved in fund-raising, learn about poll numbers, react to news events and negative advertisements.... The game includes 30 video clips from the cable networks-CNN, C-SPAN, and HistoryTM . The clips are designed to help students understand political history and media context. Everyone will appreciate George Washington as the game host, Vote Notes that highlight major election themes, and options for school-based competitions for number of games played. Why not try the game yourself first and see how it will fit into your lessons? Send any questions about eLections to Cable in the Classroom.

May 08, 2008

Do 5-7-Year Olds Need to Work on Conflict Resolution?

Yes, according to the U.S. Federal Mediation and Conciliation Services (FMCS) and several universities. Young children need to work on social skills "such as negotiation, compromise, and empathy," advises Professor Melanie Killen of the University of Maryland. They need to be given "a positive alternative to the violent images that pervade the video game world." To help primary level children with these skills, gaming author F. J. Lennon developed Cool School: Where Peace Rules, a lively game that does not involve physically aggressive behavior present in most video-type games.  Designed to help children with problems such as respecting others and sharing, Cool School will help you with peer difficulties that may be cropping up in your classroom. You can download the game (It's free.) and teachers' materials at the Curriki Web site.

May 06, 2008

Play Games: Learn Math

How do you get kids interested in math when prealgebra and algebra seem meaningless to them? Maybe turning to what they love to do is the answer? Playing a video game.  Several Florida school districts are using Tabula Digita's educational video game DimensionM to get kids going in math. The game is designed to teach key algebraic concepts and reinforce these concepts so that students master them. Players interact in a 3-D setting by taking on missions in which they have to use math skills. The games are being used in math classes, computer labs, at special events, and at home. Reports are that students are asking math teachers for additional tutoring so that they can outwit others in DimensionM. If you'd like to test your skill with the CODiE Award-winning software, go to Super Smart Games. You can also read the case studies, download game demos, check out the learning objectives, and find out about the national tournament.

April 11, 2008

Teaching Teachers Tech—Any Ideas?

Everybody talks about the need for in-service tech education. You've probably heard school board members and district administrators say, "We've got to get all teachers using technology effectively in their classrooms." Schools schedule sessions that sound good, but often end up with only part of the teachers in the session learning from it and the rest of them complaining that they already knew the content, that it didn't have anything to do with what they teach, or that they didn't understand one word of what the session leader was talking about. Reactions usually range from "Great session" to "Total Waste of Time". Because teachers are at so many different levels of knowledge and because what they need to know depends upon grade level, student ability, and subject area, one-size-fits-all training doesn't work. Training needs to be individualized. Workshop sessions offered at conventions like NECC and online courses such as those scheduled by PBS TeacherLine are better suited to meeting the tech learning needs of teachers. In addition, there are online learning experiences offered by textbook publishers, computer and software companies, and educational sites (like Powertolearn.com) that may be perfect for individualizing teacher learning about tech.

April 10, 2008

Who's the Techie in the Classroom?

Although many parents think their kids know everything about tech, we know they don't. Nobody does. Students want us to believe that they are far ahead of us adults, and many of them actually believe it themselves. They are the Tech Generation, right? Well, so are we. Like everyone, what kids know really well is what they are interested in, and with kids it's most likely downloading music, text messaging, and posting videos online rather than effective Internet searches, well thought-out and organized digital presentations and reports, and use of their computers as an assistant in learning. Sure, there will be some students in every class who may be knowledgeable in tech topics, but even so, they may only understand the how-tos, not how their skills can and should be put to use in their education. For example, even though a student may be adept at editing digital video and popping it into a presentation, it's you who can help that student to understand whether the video is appropriate to the topic or simply glitz, whether the sources are worthwhile and if they have been cited, how to fit the video to the assignment. Consider yourself the tech guru in your classroom.

February 14, 2008

Brainetics Games

Teachnology_020708 Brainetics software is unique. It's about helping students learn to do math in their heads, to concentrate, to focus, and to remember. Although the program stresses mathematics skills, the learning discipline it teaches will certainly carry over to other subjects. Students master multiplying large numbers by using brainpower, not paper, pencils, computers, or calculators. It's a DVD program that's available for less than $200. The program includes free online games that you and your students can try. Learn how to use the Magic Square Method and how to use the Brainetics style of solving multiplication problems. Watch a video of Brainetics author Mike Buster showing how his program works. Are you able to multiply 612 times 588 in your head? The kids can.

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